Large City: Utāsvùgeb Ji̊ Qi̊v

Utāsvùgeb Ji̊ Qi̊v

Utāsvùgeb Ji̊ Qi̊v
Example Tauran architecture.
StateTetburland
ProvenceMàvēvāv Region
RegionKm-80j Mes Heath
Founded1225
Community LeaderLord Fyëmëm
Area73 km2 (29 mi2)
Average Yearly Temp31°C (87°F)
Average Elevation2774 m (9101 ft)
Average Yearly Precipitation219 cm/y (86 in/y)
Population17226
Population Density235 people per km2 (594 people per mi2)
Town AuraCharm
Naming
Native nameUtāsvùgeb Ji̊ Qi̊v
PronunciationUtāsv /ˈʊgeb/
Direct Translation[worker; employee] [thesis]
Translation[Not Yet Translated]

Utāsvùgeb Ji̊ Qi̊v (Utāsv /ˈʊgeb/ [worker; employee] [thesis]) is a subtropical Large City located in the Màvēvāv Region of the Tetburland.

The name Utāsvùgeb Ji̊ Qi̊v is derived from the Sylvin language, as Utāsvùgeb Ji̊ Qi̊v was founded by Fyëmëm, who was culturaly Tauran.

Climate

Utāsvùgeb Ji̊ Qi̊v has a yearly average temperature of 31°C (87°F), with its average temperature during the summer being a blistering 34°C (93°F) and its average temperature during the winter being a warm 28°C (82°F). Utāsvùgeb Ji̊ Qi̊v receives an average of 219 cm/y (86 in/y) of precipitation, most of which comes in the form of rain during the fall. Utāsvùgeb Ji̊ Qi̊v covers an area of nearly 73 km2 (29 mi2), and an average elevation of 2774 m (9101 ft) above sea level.

Overview

Utāsvùgeb Ji̊ Qi̊v was founded durring the early 13th century in summer of the year 1225, by Fyëmëm. The establishment of the new community went well, with no major obsticles durring construction.

Utāsvùgeb Ji̊ Qi̊v was built using the conventions of Tauran durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Utāsvùgeb Ji̊ Qi̊v is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Utāsvùgeb Ji̊ Qi̊v is is constructed arround a semi-circular premissive flagstone mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The city has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. Utāsvùgeb Ji̊ Qi̊v's wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. Utāsvùgeb Ji̊ Qi̊v's monster and outlaw focused fortifications has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

A look around Utāsvùgeb Ji̊ Qi̊v gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable. A second look around Utāsvùgeb Ji̊ Qi̊v makes it abundantly clear the city suffered something horrible some time ago. It's as if the town itself is depressed. Smiles are few, cheer is nowhere to be had.

Civic Infrastructure

Utāsvùgeb Ji̊ Qi̊v possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Utāsvùgeb Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Utāsvùgeb Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Utāsvùgeb Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Utāsvùgeb Ji̊ Qi̊v's parks.

Utāsvùgeb Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Utāsvùgeb Ji̊ Qi̊v.

Utāsvùgeb Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Utāsvùgeb Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Utāsvùgeb Ji̊ Qi̊v has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Utāsvùgeb Ji̊ Qi̊v has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Utāsvùgeb Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Utāsvùgeb Ji̊ Qi̊v has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Utāsvùgeb Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Utāsvùgeb Ji̊ Qi̊v's public wards, blessings, and other arcane systems.

Utāsvùgeb Ji̊ Qi̊v has an Scientific Academy which provides higher education in the natural sciences.

Utāsvùgeb Ji̊ Qi̊v possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Utāsvùgeb Ji̊ Qi̊v's grid is powered by a god's will and kindness.

Utāsvùgeb Ji̊ Qi̊v's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Utāsvùgeb Ji̊ Qi̊v has a first rate hospital which caters to anyone in need of long term medical care.

Utāsvùgeb Ji̊ Qi̊v has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Utāsvùgeb Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Utāsvùgeb Ji̊ Qi̊v's natural decorations nor waterways.

Utāsvùgeb Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Utāsvùgeb Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Utāsvùgeb Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

The locals are in a state of despair and dull apathy. They've lost the things that used to give them pride and hope, with the best among them carrying on out of habitual duty and the worst giving ready hands to shameful deeds and ignoble acts. No one really believes the future can be better, and most seek only to satisfy immediate appetites.

Utāsvùgeb Ji̊ Qi̊v's town hall was built using a different architectural style from the rest of the town. The style used is characterized by towering round arches, massive stone and brickwork, small windows, thick walls, and a propensity for housing art and sculpture depicting mythological scenes. The building's general shape would be a clever and ascetic combination of geometric shapes, which would be blended together by joining elements. The style's decorative features were largely internal rather than external and incorporated semicircular arches for windows, doors, and arcades; barrel or groin vaults to support the roof of the nave; massive piers and walls, with few windows, to contain the outward thrust of the vaults; side aisles with galleries above them..

Due to the actions of local Kami, summer is short in Utāsvùgeb Ji̊ Qi̊v.

The Trollkin near Utāsvùgeb Ji̊ Qi̊v are known to be quite timid.

Utāsvùgeb Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves square dance to channel Wild Magic energies of tier 1 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 34
  • Farmers: 49
  • Farm Laborer: 78
  • Hunters: 68
  • Milk Maids: 44
  • Ranchers: 21
  • Ranch Hands: 41
  • Shepherds: 47
    • Farmland: 69937 m2
    • Cattle and Similar Creatures: 4306
    • Poultry: 51678
    • Swine: 3445
    • Sheep: 172
    • Goats: 34
    • Horses, Mounts, and Beasts of Burden: 1722

Craftsmen

  • Arms and Toolmakers: 34
  • Blacksmiths: 38
  • Bookbinders: 22
  • Buckle-makers: 22
  • Cabinetmakers: 39
  • Candlemakers: 57
  • Carpenters: 53
  • Clothmakers: 50
  • Coach and Harness Makers: 18
  • Coopers: 47
  • Copper, Brass, Tin, Zinc, and Lead Workers: 23
  • Copyists: 16
  • Cutlers: 14
  • Fabricworkers: 41
  • Farrier: 111
  • Furriers: 11
  • Glassworkers: 55
  • Gunsmiths: 36
  • Harness-Makers: 16
  • Hatters: 33
  • Hosiery Workers: 12
  • Jewelers: 19
  • Leatherwrights: 44
  • Locksmiths: 17
  • Matchstick makers: 26
  • Musical Instrument Makers: 24
  • Painters, Structures and Fixtures: 22
  • Paper Workers: 25
  • Plasterers: 23
  • Pursemakers: 28
  • Roofers: 18
  • Ropemakers: 16
  • Rugmakers: 16
  • Saddlers: 33
  • Scabbardmakers: 37
  • Scalemakers: 17
  • Scientific, Surgical, and Optical Instrument Makers: 10
  • Sculptors, Structures and Fixtures: 16
  • Shoemakers: 16
  • Soap and Tallow Workers: 54
  • Tailors: 111
  • Tanners: 21
  • Upholsterers: 26
  • Watchmakers: 24
  • Weavers: 50
  • Whitesmiths: 13

Merchants

  • Adventuring Goods Retellers: 12
  • Arcana Sellers: 11
  • Beer-Sellers: 22
  • Booksellers: 26
  • Butchers: 41
  • Chandlers: 41
  • Chicken Butchers: 48
  • Entrepreneurs: 17
  • Fine Clothiers: 42
  • Fishmongers: 45
  • Florists: 10
  • Potion Sellers: 27
  • Resellers: 78
  • Spice Merchants: 22
  • Wine-sellers: 36
  • Wheelwright: 27
  • Woodsellers: 16

Service workers

  • Bakers: 86
  • Barbers: 93
  • Coachmen: 23
  • Cooks: 63
  • Doctors: 37
  • Gamekeepers: 27
  • Grooms: 14
  • Hairdressers: 59
  • Healers: 48
  • Housekeepers: 49
  • Housemaids: 107
  • House Stewards: 50
  • Inns: 16
  • Laundry maids: 30
  • Maidservants: 52
  • Nursery Maids: 30
  • Pastrycooks: 59
  • Restaurateur: 66
  • Tavern Keepers: 74

Specialized Laborer

  • Ashworkers: 23
  • Bleachers: 15
  • Chemical Workers: 10
  • Coal Heavers: 35
  • In-Town Couriers: 37
  • Long Haul Couriers: 35
  • Dockyard Workers: 35
  • Gas Workers: 8
  • Hay Merchants: 14
  • Leech Collectors: 42
  • Millers: 39
  • Miners: 39
  • Oilmen and Polishers: 26
  • Postmen: 38
  • Pure Finder: 22
  • Skinners: 47
  • Sugar Refiners: 9
  • Tosher: 26
  • Warehousemen: 57
  • Watercarriers: 38
  • Watermen, Bargemen, etc.: 52

Skilled Laborers

  • Accountants: 22
  • Alchemist: 25
  • Clerk: 37
  • Dentists: 17
  • Educators: 47
  • Engineers: 24
  • Gardeners: 17
  • Mages: 12
  • Plumbers: 17
  • Pharmacist: 20
  • Professors: 7
  • Scientists: 12
  • Wizards: 7

Civil Servants

  • Adventurers: 16
  • Bankers: 24
  • Civil Clerks: 40
  • Civic Iudex: 19
  • Consultants: 11
  • Exorcist: 36
  • Fixers: 20
  • Kami Clerk: 37
  • Landlords: 33
  • Lawyers: 19
  • Legend Keepers: 28
  • Militia Officers: 172
  • Monks, Monastic: 55
  • Monks, Civic: 52
  • Historian, Oral: 40
  • Historian, Textual: 19
  • Policemen, Sheriffs, etc.: 41
  • Priests: 57
  • Rangers: 23
  • Rat Catchers: 27
  • Scholars: 28
  • Spiritualist: 33
  • Slayers: 9
  • Storytellers: 67
  • Military Officers: 53

Cottage Industries

  • Brewers: 50
  • Comfort Services: 66
  • Enchanters: 19
  • Herbalists: 18
  • Jaminators: 55
  • Needleworkers: 57
  • Potters: 29
  • Preserve Makers: 50
  • Quilters: 25
  • Seamsters: 86
  • Spinners: 44
  • Tinker: 19
  • Weaver: 43

Artists

  • Actors: 18
  • Architects: 6
  • Bards: 26
  • Costumers: 10
  • Dancers: 20
  • Drafters: 11
  • Engravers: 14
  • Fine Furniture Carpenters: 8
  • Glaziers: 18
  • Inlayers: 16
  • Musicians: 53
  • Painters, Art: 8
  • Playwrights: 18
  • Sculptors, Art: 15
  • Wood Carvers: 61
  • Writers: 59

Produce Industries

  • Butter Churners: 57
  • Canners: 52
  • Cheesmakers: 59
  • Ice Merchants: 7
  • Millers: 33
  • Picklers: 28
  • Smokers: 21
  • Stockmakers: 19
  • Tobacconists: 27
  • Tallowmakers: 41

6442 of Utāsvùgeb Ji̊ Qi̊v's population work within a Foundational Occupation.

9406 of Utāsvùgeb Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 1378 (8%) are noncontributers.

Points of Interest

Utāsvùgeb Ji̊ Qi̊v is known for its unusual rock formations.

POI

History

The the a mask of Transmutation, an a mask imbued with notable amounts of Transmutation energies was created near Utāsvùgeb Ji̊ Qi̊v by in time immemorial, reportedly some time during the early 2nd century.

History